Your character is now ready to animate. Spend some time getting familiar with the process of animating in Blender. Proper understanding of the character rig and keyframing is extremely important to creating appealing animation.
The 12 Principles of Animation
The 12 Principles of Animation were created by Walt Disney to teach junior animators how to animate for his studio. The 12 Principles are still widely used today and are used an adapted to all forms of animation, not just drawing or classical animation.
Although the 12 Principles of Animation were developed with drawn animation in mind, all of them are still applicable to 3D Animation. Review the 12 Principles as they relate to the 3D world by viewing this site: Understanding Disney's 12 Principles.
1. Basic Animation
Learn the basics of animation while applying the Animation Principles: Squash and Stretch, Timing, and Ease in Ease Out.
Now use your character to apply some more sophisticated animation creating a walk cycle. You'll learn to apply the Principles: Follow Through and Overlapping Action, Exaggeration, and more.
Animation Through Simulation
Time to learn a little bit about animation and Blender's built in physics engine. You will need to have created the bowling ball, pin and put together the bowling scene. To start, open your bowling pin blender project and follow the Bowling Simulation Tutorial. Show your instructor your final results.